Service buildings

From Cities: Skylines Wiki
(Redirected from Buildings)
Jump to: navigation, search

This article is considered accurate for the current version of the game.

All but the tiniest of villages require service buildings to provide services and transportation to its citizens and business. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. As the city grows past the different milestones, more services and their buildings will be unlocked. Residents will usually start demanding these services shortly after they are unlocked.

Different service buildings provide their services in different ways. For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.

All buildings have a maintenance cost which is a function of the relevant service's current budget. This, and other statistics relating to a building's function can be viewed on its info window. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus.

Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be.

Relocation[edit]

Service buildings can be relocated via an option in their info windows. This is expensive, but is always cheaper than demolishing the building and building a new instance.

Cemeteries, snow dumps and landfill sites cannot be relocated (or demolished) unless they are empty.

List of service buildings[edit]

This list does not include the numerous Parks and Plazas, unique buildings and monuments. For details of these, please see the appropriate article.

Building Service Unlocked Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(KW)
Size
(cells)
Notes
Advanced Wind Turbine.png Advanced Wind Turbine Electricity Boom Town 12,000 200 0 75 0 0 n/a Power Output: 0 - 20 MW
Built only in water
Airport.png Airport Transport Metropolis 150,000 4,800 0 150 960 1,600 16×8 Provides tourist access
Requires additional 60×14 cells for the runway
Boiler station.png Boiler station Heating Boom Town 60,000 640 35 75 80 320 6×4 Requires Snowfall DLC.
Heating output 120 MW
Bus Depot.png Bus Depot Transport Boom Town 30,000 720 0 50 320 800 6×6 Source of buses.
Bus station.png Bus Station Transport Busy Town 65,000 1,200 0 75 320 800 16×8 Requires After Dark DLC.
Allows multiple bus routes to have a stop in one location without blocking the road.
Not a source of buses.
Cable car stop.png Cable Car Stop Transport Small City 15,000 272 0 50 80 160 3×6 Requires Mass Transit DLC.
Cable car lines can end or pass through this stop.
Cable car stop end of line.png Cable Car Stop, End-of-Line Transport Small City 15,000 272 0 50 80 160 3×4 Requires Mass Transit DLC.
Cable car lines end at this stop.
Cargo Harbor.png Cargo Harbor Transport Capital City 60,000 1,920 0 120 1,040 1,600 15×8 Allows trucks to transfer cargo to/from ships.
Must be built on shoreline with access to shipping route.
Ship travel outside the map, and to other Cargo Harbors.
Cargo hub.png Cargo hub Transport Colossal City 90,000 2,40 0 120 11,020 19,200 24×8 Requires After Dark DLC
A Cargo Harbor with integrated Cargo Train terminal.
Provides direct rail access for cargo arriving/departing via ship, in addition to trucks.
Cargo Train Terminal.png Cargo Train Terminal Transport Small City 60,000 1,440 0 115 400 1,200 16×6 Trucks transfer cargo to/from trains.
Trains travel between stations within the city or off the map.
Cemetary.png Cemetery Healthcare Boom Town 8,000 160 0 0 64 128 10×8 Patient capacity: 3,000
Hearses: 10
Crematorium.png Crematorium Healthcare Big City 25,000 720 0 0 160 480 3×3 Patient capacity: 105
Hearses: 7
Coal Power Plant.png Coal Power Plant Electricity Start 19,000 560 50 50 0 0 6×5 Power Output: 40 MW
Ccp-htb-med cryopreservatory 91x69.png Cryopreservatory Healthcare Big City 32,000 800 0 0 320 640 4×4 Requires Content Creator Pack: High-Tech Buildings DLC
Effectively equivalent to a larger Crematorium
Patient Capacity:120
Hearses: 10
Disaster response unit.png Disaster Response Unit Disaster Services Boom Town 15,000 640 0 0 160 480 14x21 Requires Natural Disasters DLC.
Dispatches emergency teams to search for cims in destroyed buildings.
Rescue Trucks: 10
Rescue Helicopters: 3
Elementary School.png Elementary School
Elementary School EU.png European Elementary School
Education Little Hamlet 10,000 160 0 0 240 480 6×4
4x3
Student capacity: 300
Small emergency shelter.png Emergency Shelter, Small Disaster Services Boom Town 24,000 480 0 0 400 1,040 2x3 Requires Natural Disasters DLC.
A shelter to allow cims to be safe from disasters.
Shelter Capacity: 1,000
Evacuation buses: 5
Large emergency shelter.png Emergency Shelter, Large Disaster Services Big Town 74,000 1,600 0 0 960 1,760 4x10 Requires Natural Disasters DLC.
A shelter to allow cims to be safe from disasters.
Shelter Capacity: 10,000
Evacuation buses: 10
Ccp-htb-ed faculty 73x77.png Faculty Education Big Town 24,000 640 0 0 320 320 3×5 Requires Content Creator Pack: High-Tech Buildings DLC
Small University
Student Capacity: 800
Ferry depot.png Ferry Depot Transport Boom Town 33,000 752 0 75 320 800 × Requires Mass Transit DLC.
Spawns Ferries. Does not act as a stop. Must be connected to ferry pathways.
Ferry stop.png Ferry Stop Transport Boom Town 5,000 96 0 50 80 160 × Requires Mass Transit DLC.
A small ferry stop that fits in a canal easily.
Ferry pier.png Ferry Pier Transport Boom Town 7,000 112 0 70 80 240 × Requires Mass Transit DLC
A large ferry stop with room for two ferries at once.
Ferry and bus exchange stop.png Ferry and Bus Exchange Stop Transport Busy Town 75,000 1,040 0 75 80 160 × Requires Mass Transit DLC.
Connect ferry and bus networks with this combined stop.
Fire helicopter depot.png Fire Helicopter Depot Fire Busy Town 90,000 2,400 0 0 128 480 10×14 Requires Natural Disasters DLC.
Fire helicopter capacity: 3
Fire House.png Fire House
Fire House EU.png European Fire House
Fire Worthy Village 12,000 560 0 0 480 720 4×3
3x2
Fire engine capacity: 6
Fire Station.png Fire Station
Fire Station EU.png European Fire Station
Fire Busy Town 16,000 1,440 0 0 960 1,440 6×4
4x3
Fire engine capacity: 25
Fire watch tower.png Fire Watch Tower Fire Big Town 9,000 96 0 0 0 0 2x2 Requires Natural Disasters DLC.
Fire Watch Towers can spot forest fires early.
Doesn't require road access.
Tower height: 36m
Geothermal heating plant.png Geothermal heating plant Heating Boom Town 55,000 480 0 75 160 160 9x15 Requires Snowfall DLC.
Heating output 80 MW
Harbor.png Harbor Transport Capital City 80,000 1,600 0 120 1,040 1,600 15×8 Must be built on shoreline with access to shipping route.
Provides tourist access.
High School.png High School
High School EU.png European High School
Education Tiny Town 24,000 560 0 0 640 1,440 6×5
9x10
Student capacity: 1,000
Hospital.png Hospital
Hospital EU.png European Hospital
Healthcare Busy Town 65,000 2,400 0 0 400 960 10×8
8x5
Patient capacity: 500
Ambulances: 30
Hydro Power Plant.png Hydro Power Plant Electricity Small City varies varies 0 0 0 0 n/a Power Output: varies
Incineration Plant.png Incineration Plant Garbage Big Town 30,000 1,440 100 50 192 0 5×4 Capacity: 400,000
Garbage truck capacity: 27
Processing rate: 48,000/week
Power Output: 12 MW
Ccp-htb-pol intelligence agency 121x101.png Intelligence Agency Police Busy Town 60,000 1,600 0 25 800 1,280 10×8 Requires Content Creator Pack: High-Tech Buildings DLC
Effectively a Police Station
Prisoner capacity: 15
Patrol Car Capacity: 20
International airport.png International airport Transport Megalopolis 2500,000 8,000 0 175 1,280 4,800 64×64 Requires After Dark DLC
Provides tourist access
Requires additional 60×14 cells for the runway
Landfill Site.png Landfill Site Garbage Little Hamlet 4,000 160 100 0 0 0 8×10 Capacity: 8,000,000
Garbage truck capacity: 15
Medical Clinic.png Medical Clinic
Medical Clinic EU.png European Medical Clinic
Healthcare Little Hamlet 10,000 400 0 0 320 640 4×4
5x4
Patient capacity: 100
Ambulances: 8
Medical helicopter depot 95x73.png Medical Helicopter Depot Healthcare Boom Town 80,000 1,920 0 0 128 720 13×9 Requires Natural Disasters DLC
Picks up patients and delivers them to a hospital.
Medical helicopter capacity: 3
Ccp-htb-med medical laboratory 77x64.png Medical Laboratory Healthcare Busy Town 42,000 1,280 0 0 640 960 10x6 Requires Content Creator Pack: High-Tech Buildings DLC
Clinic without ambulances
Patient Capacity: 20
Metro Station.png Metro Station Transport Big Town 15,000 240 0 50 160 480 2×2 Metro station tunnels have a length of 10 tiles (this length can be changed with Steam Workshop modifications).
Metro-monorail-train hub.png Metro-Monorail-Train Hub Transport Small City 70,000 1,040 0 135 400 1,200 20×8 Requires Mass Transit DLC.
Passengers can switch between metro/monorail/train inside the building.
Monorail station.png Monorail Station Transport Small City 15,000 240 0 115 160 480 10×3 Requires Mass Transit DLC.
Monorail station built beside a road.
Monorail station with road.png Monorail Station With Road Transport Small City 20,000 320 0 115 160 480 8×4 Requires Mass Transit DLC.
Same as "Monorail Station", but build on top of a road.
Road is a 'medium' "Four-lane Road".
Monorail-bus hub.png Monorail-Bus Hub Transport Small City 32,000 512 0 125 400 800 16×10 Requires Mass Transit DLC.
A monorail station built on top of road, with built-in bus stops on both sides of the road.
Road is a 'medium' "Four-lane Road".
Nuclear Power Plant.png Nuclear Power Plant Electricity Colossal City 200,000 8,000 0 50 0 0 15×9 Power Output: 640 MW
Oil Power Plant.png Oil Power Plant Electricity Busy Town 50,000 1,920 35 50 0 0 8×5 Power Output: 120 MW
Police Headquarters.png Police Headquarters
Police Headquarters EU.png European Police Headquarters
Police Busy Town 60,000 1,600 0 0 480 1,280 6×4
6x5
Prisoner Capacity: 60
Patrol car capacity: 25
Police helicopter depot.png Police Helicopter Depot Police Big Town 95,000 2,480 0 0 160 1600 14×8 Requires Natural Disasters DLC
Helicopters patrol city reducing crime.
Police helicopter capacity: 3
Police Station.png Police Station
Police Station EU.pngEuropean Police Station
Police Worthy Village 12,000 480 0 0 240 640 4×3
4x3
Prisoner Capacity: 20
Patrol car capacity: 10
Prison.png Prison Police Big Town 120,000 2,400 0 100 1,120 1,920 15×9 Requires After Dark DLC
Prison vans pick up prisoners from police stations and transfer them to the prison.
Prisoner Capacity: 500
Prison van capacity: 5
Road maintenance depot.png Road maintenance depot Road maintenance Busy Town 40,000 480 0 0 160 160 8×4 Requires Snowfall DLC
Maintenance truck capacity: 10
Snow dump.png Snow dump Road maintenance Little Hamlet 5,000 32 0 100 160 160 10×8 Requires Snowfall DLC
Capacity: 10 snow ploughs and 250,000 snow
Solar Power Plant.png Solar Power Plant Electricity Grand City 80,000 1,200 0 25 0 0 12×12 Power Output: 160 MW
Taxi depot.png Taxi depot Transport Boom Town 15,000 160 0 100 160 160 6×3 Requires After Dark DLC
Source of taxis.
Taxi stand 88x66.png Taxi stand Transport Boom Town 1,000 16 0 10 32 80 4×1 Requires After Dark DLC
Provides taxis a place to wait during their shift if not in use.
Not a source of taxis.
Train Station.png Train Station Transport Small City 45,000 960 0 115 400 1,200 16×3 The train station platforms have a length of 60 tiles.
Passenger trains travel between stations as dictated by player made routes.
Passenger trains will travel to/from stations and off map.
Multiplatform train station.png Train Station, Multi-platform Transport Small City 60,000 960 0 125 400 1,200 20×16 Requires Mass Transit DLC.
A train station with 12 platforms (six pairs of track).
Multiplatform train station end.png Train Station, Multi-platform End Station Transport Small City 60,000 960 0 125 400 1,200 16×25 Requires Mass Transit DLC.
An end-of-line train station with 12 platforms (six pairs of track).
Tram depot.png Tram depot Transport Boom Town 40,000 768 0 75 80 240 10×12 Requires Snowfall DLC
Provides trams to connected lines
University.png University
University EU.png European University
Education Big Town 75,000 1,920 0 0 640 1,440 14×8
11x9
Student capacity: 4,500
Water Drain Pipe.png Water Drain Pipe Water & Sewage Start 2,500 320 0 10 0 240 2×10 Drain capacity: 120,000 m3/week
Doesn't require road access
Water Pumping Station.png Water Pumping Station Water & Sewage Start 2,500 240 0 25 0 240 3×5 Pumping capacity: 120,000 m3/week
Doesn't require road access
Water Tower.png Water Tower Water & Sewage Start 3,500 240 0 25 0 240 2×2 Pumping capacity: 60,000 m3/week
Doesn't require road access
Water Treatment Plant.png Water Treatment Plant Water & Sewage Big City 15,000 640 0 15 0 480 10×10 Drain capacity: 120,000 m3/week
Doesn't require road access.
Ccp-htb wave power plant 79x65.png Wave Power Plant Power Boom Town 14,000 160 0 40 0 0 3×5 Requires Content Creator Pack: High-Tech Buildings DLC
Power output: 0-20 MW
Must be placed on water.
Wind Turbine.png Wind Turbine Electricity Start 6,000 80 0 75 0 0 n/a Power Output: 0 - 8 MW
Doesn't require road access