Service buildings

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This article is considered accurate for the current version of the game.

All but the tiniest of villages require service buildings to provide services and transportation to its citizens and business. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. As the city grows past the different milestones, more services and their buildings will be unlocked. Residents will usually start demanding these services shortly after they are unlocked.

Different service buildings provide their services in different ways. For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.

All buildings have a maintenance cost which is a function of the relevant service's current budget. This, and other statistics relating to a building's function can be viewed on its info window. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus.

Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be.

Relocation[edit]

Service buildings can be relocated via an option in their info windows. This is expensive, but is always cheaper than demolishing the building and building a new instance.

Cemeteries and landfill sites cannot be relocated (or demolished) unless they are empty.

List of service buildings[edit]

This list does not include the numerous Parks and plazas, unique buildings and monuments. For details of these, please see the appropriate article.

Building Service Unlocked Cost
(₡)
Upkeep
(₡/week)
Pollution Noise
Pollution
Water
(m3/week)
Electricity
(KW)
Size
(cells)
Notes
Advanced Wind Turbine.png Advanced Wind Turbine Electricity Boom Town 12,000 200 0 75 0 0 n/a Power Output: 0 - 20 MW
Built only in water
Airport.png Airport Transport Metropolis 150,000 4,800 0 150 960 1,600 16×8 Provides tourist access
Requires additional 60×14 cells for the runway
Boiler station.png Boiler station Heating Boom Town 60,000 640 35 75 80 320 6×4 Heating output 120 MW
Bus Depot.png Bus Depot Transport Boom Town 30,000 720 0 50 320 800 6×6
Bus station.png Bus Station Transport Busy Town 65,000 1,200 0 75 320 800 16×8 Only available in the paid After Dark DLC
Cargo Harbor.png Cargo Harbor Transport Capital City 60,000 1,920 0 120 1,040 1,600 15×8 Provides goods and cargo access
Cargo hub.png Cargo hub Transport Colossal City 90,000 2,40 0 120 11,020 19,200 24×8 Provides direct rail access for shipped in cargo, only available in the paid After Dark DLC
Cargo Train Terminal.png Cargo Train Terminal Transport Small City 60,000 1,440 0 115 400 1,200 16×6 Provides goods and cargo access
Cemetary.png Cemetary Healthcare Boom Town 8,000 160 0 0 64 128 10×8 Patient capacity: 3,150
Hearses: 10
Crematorium.png Crematorium Healthcare Big City 25,000 720 0 0 160 480 3×3 Patient capacity: 105
Hearses: 7
Coal Power Plant.png Coal Power Plant Electricity Start 19,000 560 50 50 0 0 6×5 Power Output: 40 MW
64px Cryopreservatory Healthcare Large Crematorium, Requires Content Creator Pack: High-Tech Buildings
Elementary School.png Elementary School
Elementary School EU.png European Elementary School
Education Little Hamlet 10,000 160 0 0 240 480 6×4
4x3
Student capacity: 300
64px Faculty Education Small University, Requires Content Creator Pack: High-Tech Buildings
Fire House.png Fire House
Fire House EU.png European Fire House
Fire Worthy Village 12,000 560 0 0 480 720 4×3
3x2
Fire engine capacity: 6
Fire Station.png Fire Station
Fire Station EU.png European Fire Station
Fire Busy Town 16,000 1,440 0 0 960 1,440 6×4
4x3
Fire engine capacity: 25
Geothermal heating plant.png Geothermal heating plant Heating Boom Town 55,000 480 0 75 160 160 9x15 Heating output 80 MW
Harbor.png Harbor Transport Capital City 80,000 1,600 0 120 1,040 1,600 15×8 Provides tourist access
High School.png High School
High School EU.png European High School
Education Tiny Town 24,000 560 0 0 640 1,440 6×5
9x10
Student capacity: 1,000
Hospital.png Hospital
Hospital EU.png European Hospital
Healthcare Busy Town 65,000 2,400 0 0 400 960 10×8
8x5
Patient capacity: 500
Ambulances: 30
Hydro Power Plant.png Hydro Power Plant Electricity Small City varies varies 0 0 0 0 n/a Power Output: varies
Incineration Plant.png Incineration Plant Garbage Big Town 30,000 1,440 100 50 192 0 5×4 Capacity: 400,000
Garbage truck capacity: 27
Processing rate: 48,000/week
Power Output: 12 MW
64px Intelligence Agency Police Large Police HQ, Requires Content Creator Pack: High-Tech Buildings
International airport.png International airport Transport Megalopolis 2500,000 8,000 0 175 1,280 4,800 64×64 Provides tourist access
Requires additional 60×14 cells for the runway
Requires paid After Dark DLC
Landfill Site.png Landfill Site Garbage Little Hamlet 4,000 160 100 0 0 0 8×10 Capacity: 8,000,000
Garbage truck capacity: 15
64px Medical Laboratory Healthcare Clinic without ambulances, Requires Content Creator Pack: High-Tech Buildings
Medical Clinic.png Medical Clinic
Medical Clinic EU.png European Medical Clinic
Healthcare Little Hamlet 10,000 400 0 0 320 640 4×4
5x4
Patient capacity: 100
Ambulances: 8
Metro Station.png Metro Station Transport Big Town 15,000 240 0 50 160 480 2×2 Metro station tunnels have a length of 10 tiles (this length can be changed with Steam Workshop modifications).
Nuclear Power Plant.png Nuclear Power Plant Electricity Colossal City 200,000 8,000 0 50 0 0 15×9 Power Output: 640 MW
Oil Power Plant.png Oil Power Plant Electricity Busy Town 50,000 1,920 35 50 0 0 8×5 Power Output: 120 MW
Police Headquarters.png Police Headquarters
Police Headquarters EU.png European Police Headquarters
Police Busy Town 60,000 1,600 0 0 480 1,280 6×4
6x5
Patrol car capacity: 25
Police Station.png Police Station
Police Station EU.pngEuropean Police Station
Police Worthy Village 12,000 480 0 0 240 640 4×3
4x3
Patrol car capacity: 10
Prison.png Prison Police Big Town 120,000 2,400 0 100 1,120 1,920 15×9 Prison van capacity: 5
Road maintenance depot.png Road maintenance depot Road maintenance Busy Town 40,000 480 0 0 160 160 8×4 Maintenance truck capacity: 10
Snow dump.png Snow dump Road maintenance Little Hamlet 5,000 32 0 100 160 160 10×8 Capacity : 10 snow ploughs and 250,000 snow
Solar Power Plant.png Solar Power Plant Electricity Grand City 80,000 1,200 0 25 0 0 12×12 Power Output: 160 MW
Taxi depot.png Taxi depot Transport Boom Town 15,000 160 0 100 160 160 6×3 Provides taxis
Train Station.png Train Station Transport Small City 45,000 960 0 115 400 1,200 16×3 Provides tourist access. The train station platforms have a length of 60 tiles.
Tram depot.png Tram depot Transport Boom Town 40,000 768 0 75 80 240 10×12 Provides trams to connected lines
University.png University
University EU.png European University
Education Big Town 75,000 1,920 0 0 640 1,440 14×8
11x9
Student capacity: 4,500
Water Drain Pipe.png Water Drain Pipe Water & Sewage Start 2,500 320 0 10 0 240 2×10 Drain capacity: 120,000 m3/week
Doesn't require road access
Water Pumping Station.png Water Pumping Station Water & Sewage Start 2,500 240 0 25 0 240 3×5 Pumping capacity: 120,000 m3/week
Doesn't require road access
Water Tower.png Water Tower Water & Sewage Start 3,500 240 0 25 0 240 2×2 Pumping capacity: 60,000 m3/week
Doesn't require road access
Water Treatment Plant.png Water Treatment Plant Water & Sewage Big City 15,000 640 0 15 0 480 10×10 Drain capacity: 120,000 m3/week
Doesn't require road access
64px Wave Power Plant Power Wave Power Plant, Requires Content Creator Pack: High-Tech Buildings
Wind Turbine.png Wind Turbine Electricity Start 6,000 80 0 75 0 0 n/a Power Output: 0 - 8 MW
Doesn't require road access