Districts

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.7.

District use example

Districts allow the player to designate specific areas of the map in which you can assign specific policies and specialization.

The use of districts is not necessary, however industrial specialization can not be achieved without its use.

Creating districts[edit]

To create a district, click the Districts button located to the right of the zoning button. There, the player has 3 choices of brush size, and simply has to draw the district over the area they wish to cover by left clicking. The brush auto-snaps to roads and intersections, meaning that drawing individual blocks is relatively easy. To remove what has been drawn, simply right click and draw to erase. To expand the size of a district that has already been drawn, hover the brush inside the district until it is highlighted, then click and begin drawing.

District specialization[edit]

Main article: Natural resources

Once a district has been drawn, it can be specialized. This is done by selecting the appropriate specialization from the bar at the bottom of the screen and clicking on the district. Specialisms control which types of industry develops in the district, and allows industry to fulfill production and secondary processing roles of the supply chain. There are advantages and disadvantages to each specialization.

There are 4 different industrial specialized district types:

  • Forest industry - This district will cause any industry built inside it to work with timber.
  • Agriculture - Agricultural industry consists of farmland and processors of agricultural goods.
  • Ore industry - The ore industry mines and processes ore.
  • Oil industry - The oil industry pumps and processes oil.

For a specialized zone to be a primary producer of a product, it needs to be zoned in an area with the appropriate natural resource. Otherwise all buildings in the area will be secondary processors of the specified type and will need to import the raw materials from elsewhere. Some secondary processing industry will normally emerge in areas of primary production as well.

Industry outside of specialized zones will be generic industry. Generic industry will not automatically utilize any natural resources present. A district's specialism can be removed, reverting it back to the generic type. Changing, adding or removing specializations causes all pre-existing industry in a district to be dismantled.

In After Dark, there are also 2 different commercial specialized district types:

  • Tourist Commercial - This district makes money on entertaining tourists during the day.
  • Leisure Commercial - This district entertains people during the night.

Finally you can remove these specialization using the third a last tool.

District policies[edit]

Districts can be subjected to differing sets of policies to the city as a whole.

Once a district has been made, specific policies can be assigned to it by clicking on the name of the district and clicking "policies" on the UI. This will open another UI to the right of the screen. The options will be mostly identical to the city-wide policy options, however these policies will apply only to the district.

Naming districts[edit]

On creation, a district will be given an automatically generated name. To rename a district, click on the name of the district, click on the text box of the UI that opens, type in the desired district name and hit enter.