Patch 1.7.0

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Release Date - May 18, 2017. Patch 1.7.0[1] was released alongside Mass Transit.

Mass Transit expansion[edit]

Transit methods[edit]

  • Ferries
  • Cable cars
  • Elevated monorail
  • Blimps

Features[edit]

  • New mass transit related service buildings
  • Multiplatform train station with metro station
  • End-of-line train station with metro station
  • Ferry + bus stop
  • Monorail + bus hub
  • Monorail + train + metro hub
  • 3 new scenarios
  • 3 new landmarks
  • 3 new Chirper hats
  • New chirps
  • 3 new policies
  • 14 new Steam achievements
  • New road types
  • 3 new canals variations

Free content[edit]

  • Naming of roads
  • Added option to toggle road names on/off
  • Citizen Modding
  • What's New -pop up screen
  • Two bridges for the gravel road
  • One-way Train Track
  • Adjust vehicle count slider for public transport lines
  • Emergency vehicles choose a free lane when available
  • Bulldozer for underground structures
  • Public transport info view additions
  • Unlimited soil - builtin mod added
  • Unlimited oil and ore -builtin mod added
  • Mod inspired features
  • Option to mark railway stations to accept or not accept intercity traffic
  • Ability set stop signs at intersections
  • Ability to toggle traffic lights for an intersection
  • Visual aids to road building
  • Fixed: Player not being able to place custom props made with certain templates
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Main menu news feed color when focused
  • Fixed: Asset editor crash when null sub building list
  • Train tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disaster
  • Shoreline building placement improvements
  • Asset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.
  • Fixed: Unnecesary thunderstorm warnings
  • Fixed: Endless sub-building fires
  • Fixed: Helicopters not used when building is completely missing road connection
  • Custom asset usage serialized to saved games and scenarios.
  • Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)
  • More stable mass subscribe/unsubscribe to workshop items
  • Condition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, to be clear about what is counted.
  • Better content manager stability with a big amount of assets
  • Asset editor: player can choose custom building unlock milestone
  • Content manager style panel refreshed when removing building from style
  • Fixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RU
  • Fixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DE
  • Fixed: Cut-off text in Alpine Villages win window in DE, FR and PL
  • Fixed: The disaster area of effect tooltip text persist on the screen when mouse over
  • Fixed: Changing disaster severity value using slider move the whole disaster info panel
  • Fixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC owners
  • Custom asset loading optimization
  • Asset editor: thumbshot tool shows sub-buildings
  • Direction arrows displayed on oneway roads/tracks when in constructing mode or traffic/transport infoviews.
  • Upgraded to Unity 5.5.3f1
  • Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only on computers with Metal support)
  • ND scenario maps that don't get flooded are shown in "New Game" map list
  • All ND scenario maps are available for creating scenarios
  • Smaller outside connection capacity for smaller roads
  • Fixed: Player is unable to rotate buildings while placing sub building in Asset Editor
  • Fixed: Player cannot exit New Scenario and Load scenario with ESC key
  • Fixed: Random crashes in Asset Editor after creating new asset one after another
  • Fixed: language change causing issues in-game
  • Asset editor: asset importer preview window fixes
  • Vehicles have show / hide routes button
  • Asset editor optimization
  • Scrollable policies for all categories added
  • Fixed asset editor sub-buildings showing notifications after free camera mode
  • Asset editor: fixed relocation issues when sub building contains paths
  • Fixed: Deluxe DLC link in main menu
  • Fixed: Scenario Editor Conditions carried over when going back and forth between triggers
  • Snap settings panel works in all editors and with right positioning
  • Fixed: Changing language in scenario and then another time in main menu causing an error
  • Fixed: Scenario settings mod list getting messed up when changing language
  • Updated telemetry
  • Asset editor shows DLC icons for trees and roads
  • Fixed: Fire effect is not always noticeable when there are several buildings on fire
  • Fixed: Building intersection on elevated highway interrupt highway bridge model
  • Fixed: Firewatch Tower not illuminated during night time
  • Fixed: Canceling the Disclaimer warning when trying to activate a mod still activates said mod
  • Fixed: Sorting by "Author" doesn't sort things properly between player author and game author items
  • Emergency vehicles choose lane with least traffic
  • Increased emergency vehicles speed
  • Added localization support for a keymapping string
  • Fixed: Missing translations for several keybindings.
  • Updated Natural Disasters scenario map names
  • Added translation keys for all scenario map names
  • DLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario maps
  • DLC icons are also shown for maps listed in "New Scenario" panel
  • Added underground bulldozer both in-game and for editors
  • Fixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenario
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tab
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked element
  • Fixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still be applied
  • Expansion badge added for Choose Scenario tab of the New Game panel
  • Fixed: Clipping rubble on collapsed gravel road bridge
  • "Error Error Error Error :(" error message text changed
  • Removed redundant Choose Scenario hover tooltip on New Game menu
  • Fixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/Release
  • button
  • Fixed: Localization is not updating immediately in Scenario Editor when Player change language
  • Added tooltip for Disaster panel button
  • Fixed: Cut-off props and assets names ending in Asset Importer
  • Fixed: Parks do not display the number of tourists
  • Fixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fire
  • Fixed: Missing KO translation for DO and DON'T in scenario goal tab
  • Fixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RU
  • Fixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RU
  • Fixed: Missing localization of no shelters notification in all languages except EN
  • Fixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RU
  • Fixed: Missing RESTART button localization in lost prompt window
  • Fixed: Oil industry specialization icon in individual district panel is barely visible
  • Fixed: Missing legend for evacuated building in Disaster Risk view
  • Fixed: ID string present for active Sinkhole in warning panel
  • Fixed: Missing Doomsday Vault service icon in Monument tab within Milestone Panel
  • Fixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages except
  • EN
  • Fixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttons
  • Fixed: Water structures have an upkeep cost of 0.00
  • Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panel
  • Fixed: Custom and Workshop assets are not placed in any logical order in construction tab
  • Fixed: User is unable to build underground roads under the last large height layer
  • Fixed: Description of the Eden Project monument contains a typo
  • Fixed: The Tax Office's Info Panel description contains incorrect information
  • Fixed: The Cargo Harbor's Info Panel description contains a grammar mistake
  • Fixed: Adding only one policy to the district causes district info view to flicker
  • Fixed: Released prisoners taking jail space while getting home
  • Fixed: Asset editor crashes
  • Asset editor and game always starts with all snap settings on
  • Made policies icons larger in district panel and city info panel
  • Automatic public transport vehicle unbunching
  • District panel changes size with amount of policy icons
  • Separate autosave settings for game and editors
  • Multiple localisation and cut-off issues fixed
  • Fixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PL
  • Fixed: Cut off text in Public Transport Line Overview header: Vehicles in FR
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PT
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ES
  • Fixed: Built-in themes and User themes tabs in map/asset editor are cut off in PL
  • Fixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)
  • Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RU
  • Fixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE language
  • Fixed: Oil and Fertile land have similar colors on winter themed maps
  • Fixed: The name "Cathedral of Plentitude" contains a spelling error
  • Fixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent asset
  • Fixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importer
  • Fixed random errors when multiple custom assets have exact same same sub buildings/variations/trailers
  • Slight custom asset loading optimization
  • Fixed asset editor sub building bug when changing asset while in snapshot mode
  • Fixed: Extreme framerate drop when taking snapshots in asset editor
  • Fixed: Panda Sanctuary short description text overflow building info panel in RU
  • Fixed: Overlapping Weather Radar short description in building info panel in RU
  • Fixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Overlapping Pumping Service short description in building info panel in RU
  • Fixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Overlapping Tall Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Short Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU

References[edit]

  1. Forum: Mass Transit 1.7.0 Patch Notes